The player takes on the role of "Dutch" Schaefer and must make it from the beginning to the end of the level. The player starts out with his fists, but can also collect a machine gun, laser gun (the only weapon that can do damage to the Predator), and fragmentation grenades. The player has infinite ammo for each weapon he carries, but can only carry one weapon at a time. The player loses any weapons they carry from the previous level into the next. The laser and grenades can be used to break certain walls and ground. Some levels have two exits, one of which will warp the player ahead several levels. At the end of every few levels, a Predator will appear, which the player must neutralize before proceeding to the next level.
There is a "Big Mode", named after the larger sprites than in the normal action stages. Here, the game takes place in an auto-scrolling environment where the screen scrolls to the right. Dutch must shoot blue and red bubbles to collect weapon powerups, whilst avoiding touching them and getting damaged. At the end of each level, he must fight the Predator in a boss battle to proceed to the next level. These levels also act as checkpoints, as after the player loses all their lives, they may continue from the last Big Mode.
Development
This section requires an expansion. More information is needed. Sources are recommended.
Reception
This section requires an expansion. More information is needed. Sources are recommended.